Last time, we talked about the how game designers fight player power:time ratios through Caps and Exponential Curves. Today, we’re going to talk about two of the more hated ways that designers combat this issue: RNG (Short for Random Number Generators, which is gamer slang for anything that’s randomly assigned or obtained in game and can’t be controlled), and Unlimited Progression.
My past couple of posts have been very Death Knight-centric, which is all well and good, because, well, I play a Death Knight as my main class in World of Warcraft. However, this piece, while still very much centered around a specific topic in WoW, is something that affects gamers from all walks and all sorts of different games. That’s because I want to talk about player power derived from time invested. Continue reading Dedication or Diversity? (Part 1: Caps and Curves)