So, the title of this News of the Week really has nothing to do with the DC Universe, but there’s a few interesting news pieces to share this week (March 14th, 2017) Continue reading News of the Week: Reverse Flash
Of late, there have been several questions from new and even some Unholy Death Knights with intermediate experience, about our level 56 talent choice. Continue reading Feeling or Numbers (Or: What’s in a Talent Choice?)
Hi all, I’m OneThirdLess, aka Kristian, aka Vameris, aka Nyns. I’m an IRL and virtual friend of Veiss’s. I’m a fitness nut (in the past, I lost a third of my body weight, hence the name). I’m also a gamer. A noob gamer. I mean, I’m pretty bad. But I got better. (Somewhat.) Continue reading In-Character
Last time, we talked about the how game designers fight player power:time ratios through Caps and Exponential Curves. Today, we’re going to talk about two of the more hated ways that designers combat this issue: RNG (Short for Random Number Generators, which is gamer slang for anything that’s randomly assigned or obtained in game and can’t be controlled), and Unlimited Progression.
My past couple of posts have been very Death Knight-centric, which is all well and good, because, well, I play a Death Knight as my main class in World of Warcraft. However, this piece, while still very much centered around a specific topic in WoW, is something that affects gamers from all walks and all sorts of different games. That’s because I want to talk about player power derived from time invested. Continue reading Dedication or Diversity? (Part 1: Caps and Curves)