Category Archives: ArcheAge

Dedication or Diversity? (Part 2: RNG and Unlimited Progression)

Last time, we talked about the how game designers fight player power:time ratios through Caps and Exponential Curves. Today, we’re going to talk about two of the more hated ways that designers combat this issue: RNG (Short for Random Number Generators, which is gamer slang for anything that’s randomly assigned or obtained in game and can’t be controlled), and Unlimited Progression.

Continue reading Dedication or Diversity? (Part 2: RNG and Unlimited Progression)

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